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27 November 2018

Last Days: Game 3 - The Prison

The story so far
The world has ended (Last Days page), and regular people are battling for survival. Two teams of everyday heroes have been fighting in a couple of skirmishes. Bai Wu is leading one group. Wade is leading another. 

The group first clashed in the city center. Learning of a safe zone at a prison, both groups make for it. They clash again at an abandoned farm

And now they arrive at the prison ... and it turns out to not be safe at all. Who would have guessed?

Setup
This is the first time I've played a game on my prison setup. Some of the board is neat mdf kits and others parts are homemade (fences, mats, trees, barricades). There's tutorials for all the homemade stuff in this section

The scenario chosen was obviously 'Massacre Site'. So we placed lots of corpses on the battlefield. 
We used all my Walking Dead prisoner, cop and prison guard zombies. See them in detail here.



Here's a video fly by over the prison setup. Beware the sound - there's noise in the background. 




Special Rules
We decided to use a lot of zombies for this one. More than suggested in the scenario in the rules. Lots of zombies in the courtyard and a zombie in each cell inside the prison. 

To not get too many supplies, we decided to roll a 50:50 to decided is a downed zombie was carrying supplies. 

The Game
My team started on the back of the prison. The choice would be to spend lots of movement to climb the fencing or run down the prison, where a car had crashed down a section of fence.  Thinking speed is the key, keep in cover, get inside the prison - before Bai Wu and his companions fight through the prison yard. 


There was four (or perhaps five) zombies in the yard. Guards and cop who had tried to keep order and take in refugees - it didn't work out.


My team speeding towards the car, no targets to shoot, staying in cover from the opponents.


Firefighter Sam was taking point on the entry. I wanted to use his 'entry man' skill and his fire ax to get inside the prison. A big brute, he would enter the back and quickly secure the front door - preventing the other team from entering.


Bai Wu, Duncan Atkins and Dorothy making their way through the front gate. Spending actions to push the gates apart. 



Frederick Luis, the soldier, taking up a position on the back of a truck. Using his military assault rifle he starts to take down the zombies inside the fence, before the final gate is opened.




After failing the strength check to force the entry, the firefighter simply options the door instead. Unnecessary noise made on that one.


Not spending time on mere shooting, the gate is opened. Duncan and dog Toto is straight in the face of a few zombies. They take them down with ease - though the don't carry any supplies.


Father Rotchchilds and Dr. Hendricks preparing to scale the prison fence. Checking the rear, to see if any zombies have been attracted by the noise.



My leader Wade inside the prison, taking down a guard with a burst from his SMG.


A zombie inmate in the dining hall, he's shotgun blasted dead by Father Job.



The shooting at the zombies in the prison yard unfortunately attracts a lot of zombies to the area. And Bai Wu's gang is immediately in danger of getting trapped in the prison yard. Father Rotchchilds makes all kind of noise, to keep them outside.


Unlike my opponent I'm lucky with the supply rolls and the Z's on the inside almost all carry around stuff.


Having fought their way through the yard, Duncan and Toto are at the front door.

This is where the game mechanics really start to matter! Because, being the aggressor, I'vemanaged to set up 'lock and load' fire lanes directly inside the door. Close up, with shotguns.


Having protection, securing the door, Sam makes it into the dining hall to pick up supplies dropped there.


The amount of dead on the other side of the fence gets too high. Frederick and Hendricks climb the fence, ready to aid in the entry to the building.



The noise from my entry in the prison and shooting in the hallways have attracted some zombies. John, well armed, is left defending our route of retreat - but fails to hit anything with his AR - he's locked in combat with an old zombie.


Father Rothchilds being the only one outside the front of the prison, is getting really close to being overrun.


Moments before the entry of the prison. My team has the upper hand. Securing the front door with 'lock and load'. Most zombies inside have dropped supplies, the zombies in prison cells are picked off one by one.

Bai Wu's crew on the other hand have had zero supplies on the outside - really bad rolls. For this to make any profit, they need to get inside the prison.


Scavenging supplies on the insde of the prison. Nurse Carla has gotten the scavenger skill, so I really want her to make it out with her supplies.


The door is opened and all hell breaks loose. Gunshots left and right, a few survivors are hut on both sides.


In the end Bai Wus team get inside though. My guys miss some very important shots at close range. The bloody super killer dog Toto takes down my firefighter and both Father Job and Leader Wade is shot down.


On the outside John is still trying to keep the escape clear of zombies. being outnumbered there's no chance he'll make it into the prison and take up a fight in there.


Father Rothchilds never make it away from the swarm and is overrun, but he manage to keep the zombies from eating all his friends.


Post battle
And absolutely brutal game. The game mechanic of aggressor vs defender really shined in a game like this, with the inside of a big building. City / building fighting is brutal and all about aggression. And the fighting at the front door reminded me of just training I had when in uniform. 

Due to luck and first aid supplies non of the survivors were too badly hurt. A few leg injuries and post traumatic stress. But nothing too important done back at the refuge. Bai Wu had the talk with a group member and putting guys on watch duty.

My team had many wounded, so everybody ended up on guard duty as well.

For supplies a few guns and blades were found. But very thematic for the setting, Duncan Atkins (the melee bruiser from my opponents team) found a full riot gear armor. An excellent item that will make him insanely dangerous. So something good came out of the prison anyway. 

Not having found a safe zone, it's back for survival and scavenging in the city. 

Using a few bits, I sculpted up an armored Duncan Atkins for my friend. Still armed with semi automatic and heavy blade.

And using some extra bits (and the same head), I've made a veteran version of Carla. Still carrying her medical backpack, she now has a shotgun and surplus SMG. 





23 November 2018

Star Saga / Deadzone: Mazon Lab 100 pts

Mazon Lab is the evil cooperation doing nasty plague research in the Star Saga board game. They're also a faction in Deadzone, getting rules in Containment Protocols. This is 100 pts demo list I've put together using those rules.

The plague victims are not actually a part of the basic list, but the leader might raise them from dead humanoid allies.

Besides using these models in Deadzone games and Star Saga. I will be using a lot of these in Osprey Games Reality's Edge cyberpunk games. I don't think Mr. Squid and the plague victims are gonna fit. But the evil doctor, lab technicians and the troopers will.

I intend to use the troopers as police troopers, painting various models in the same style. But these are the first members of the police force.

I've painted the lab technicians the same way as many of my plague models are painted, same uniform. The orange on the plague victims are also seen in more models. It'll allow me to run so many various themed scenarios, mixing and matching the models.

100 pts - Mazon Labs



The leader Dr. Lukas Koyner and a few lab technicians. Gone with the same colors as on Dr. Simmons and many plague zombies.



I tried making a different look on the monopose plague victims. I've changed arm and leg positions with boiling water. I've also gone for different metal colors, blood stains and hair color on them. The also have bone in various areas.

I've not cut and head swapped etc. because I want the models strong. This will allow my kids to play with them, without breaking them.


The Mazon Lab marines and rangers are actually bad guys, at least in the Warpath Universe. But I'm also gonna use these as police troopers in cuber punk games.



The chovar Organic Data Storage Unit X-02-A is a super nice model. An enslaved psychic alien.



20 November 2018

Last Days: Campaign Game 2


First game
The story so far is that two groups of survivors clashed in an urban center. Non actually being aggressors or looking for trouble, in the mayhem of the living dead - they still ended up fighting.
Check out the first game here: Urban Battle

At the end of game 1, both groups found leads in police cars about a possible safe zone. A prison outside of the city, should be set up and protected. Both groups decide two head towards the prison in hopes of finding peace and security. 

Survivors
My group is every day heroes led by social services clerk Wade. My opponent is playing everyday heroes led by undercover cop Bai Wu. Despite bruises and wounds, both groups came out of the first fight with no dead friends. 

Scenario
We decided to roll which battlefield and scenario we would get for the game 'on road' to the prison safe zone. 

We could end up with: 
1) farm - massacre site, scavengers, bushwacked, rescue (with neutral survivor), home defence (being attacked while camped)
2) gas station on highway - massacre site, bushwacked, scavengers
3) camp site in the woods - massacre site, bushwacked, rescue, scavengers
4) hunting lodge - home defence, massacre site, rescue, scavengers

Game 2 - Bushwacked at the farm
We rolled farm and bushwacked. Check out the terrain used here.

On the way to the prison Bai Wu and some friends find an abandoned farm. The decided to check it for some loot and supplies. A little later the survivors led by Wade arrive. Seeing the outnumbered enemies from a few days earlier, they decided to try an grab their supplies. 

My group attacks with 6 guys, while Bai Wu only has two friends on the map at the start.

A video of the situation at setup (beware your sound).


A few shots of the battlefield. The felt mat and roads are self made, same as the trees, fences and planters.








Making sure to take advantage of superior numbers (I rolled aggressor), my guys sprint forward, setting up 'locked and loaded' positions and try to bring down Bai Wu, Frederick Luis and Duncan Atkins.

The soldier Frederick takes off in one direction, while Bai Wy and Duncan go the other way. 

John going around the farm house, shooting at Frederick running past and forcing Bai Wu and Duncan to go the other way.


Backed up by John, my leader Wade moves along side the house, further pressing Bai Wu and Duncan, still located at the car.

Bai Wu and Duncan before running from the car where they were resting at the start of the game.


Sam is running by himself around the barn, trying to intercept Bai Wu and Duncan, who is coming his way.


National Guard soldier Frederick Luis in the forest, trying to get clear fast with his supplies. Father Job is closing him fast, looking to finish the already wounded soldier with his shotgun.



Nurse Carla running to aid here husband Father Job.


Duncan Atkins and Bai Wu making their way to safety from all my guns, trying to exit behind the farm house - John and Wade being on the other side.



All the noise made from the shooting and shouting alerts the remainder of Bai Wu's group. With some very lucky rolls, it's possible to get the remaining four survivors onto the board at the beginning of turn 2. This is bad for Wade. The opposing team has all the supplies and has the lead in numbers.

Dorothy getting surprised by a zombie, right after running to the aid of her friends.


Father Rothchilds and Dr. Hendricks come to too late to aid Frederick, he's gravely wounded by gunshots and have dropped the supplies he was carrying.


Showdown between priests!


This was a very quick game. The rules are fast and this round ended quickly. With only three supplies and lots of shooting from the start, it ended quickly. This time the survivors of Bai Wu came out with the best loot.

Wade and his companions were forced to use their last first aid supplies, to be able to make it to the Prison Safe Zone.

Game 3 see the two survivors groups rushing to the Prison - and finding a not so safe zone.