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17 June 2023

Guilders: The Rogue Circus

 This is the third guild I'm building for Guilders: A Life In Shadows. With the release of 1.6 we decided to start over with completely fresh guilds. The old guilds had done 10 games with no problems, so now it's time to start something new. 

I wanted to make a complete guild using only Dungeons and Laser miniatures. I have two kickstarters from them, just lying around and haven't gotten around to using them. 

Second it was nice to check just how well these miniatures fit. And I'm happy to show that with Woodhaven 3 you'll be able to make absolutely everything needed for the game. Guilders, civillians and guards. 

I'm really impressed with the Archon Studios miniatures, their design is very well thought out. There's very little visble mold lines and most connection points are very well hidden, due to smart sculpting. 


The Rogue Circus
I just picked some cool miniatures I liked and then made the guild afterwards, taking profiles that would fit the miniatures well. In the end I've ended up with a Rogue Circus, a guild of artists and circus workers. They are all following the Guild Master, a retired acrobat. 

Painting
I've base coated all brown from below and white from above. Then washed in some areas. Low points in cloaks, a light tone wash on all faces (I really don't think speed paint crusader skins works otherwise), around belts and such. All it then painted in speed paint colors. 


Bases
I use the same bases for all my miniatures in Guilders. Only metal miniatures are on 1mm renedra pre-made bases. All the others are 1mm XPS foam on 1mm bases, textured with a green stuff world roller and sealed with mod podge. The plastic bases from Dungeons and Lasers are simply going on sale, to bring down the price on the actual miniatures. 

Guild Master and Enforcer
My Guild Master is the famous and now retired acrobat Baron von Fox the Red! A master acrobat, turned thief as his star and fame started to fade. He has a medium armor and a one-handed weapon. I've given him climber skill (two move actions for climbing) and dive attack (a powerful attack, that gives more bonus the longer the dropdown). 

The enfocer is the old beast hunter from the circus. An experienced big game hunter, she is armed with a harpoon (halberd) and hand crossbow. She also have a medium armor (you can only buy 1 at the start of the game, but I quickly found one after a game). 




Fortune Teller (Courtesan) and Charlatan
I've never tried using the courtesan in the game before, the courtesan can do a special job between games 'working the streets' and generate more income for the guild. It's nice, as you're often poor especially early on. 

The charlatan is a hedge magician, having the 'control crowd' cantrip, to make sure the people in the circus was doing alright. The control crowd cantrip lets a player move around the civillian 3" crowds on the board, neat for blocking off guards. 




Apothecary
The apothecary is a nice character to have in the guild. They start with the doctor skill (reroll injuries or cure bedridden characters) or the can use the alchemy skill to generate more items for the guild. Potions, medicine, poisons and bombs is always nice.

The apothecary worked at the circus making drinks for sale to the crowd, cure ailments with the artists and such. 



Thieves
These two miniatures are also called thieves in the actual kickstarter. I reckon these have been regular stage hands at the circus, not artists really. I've added stripes to their pants, as they add so much detail to a mini with little work. It also gives them a really nice lego pirate look. 

In guilders I've chosen lockpick skill for both of them. Also gave them bolas, so they can try an knockout some enemies, to take their stuff. 




Scum and brute
This have been workers at the circus. A scum is a cheap guy to add to the guild, can't really do anything well. I've used given mine a club, to bonk some guys and take their stuff. The brute starts with a lot of strength and I've given him a crowbar. Break into house, fill the backpack with loot and get out. 




Street Urchin
These are super cheap characters, that can't do many tricks. They do however have some nice rules. Two children count for one character (so you can come above 10 on the board) and guards ignore them until they carry loot. 

Both my street urchin start with the pickpocket skill.




Guilders: A Life in Shadows is a 28mm skirmish campaign game, it's miniatures agnostic - so use whatever you find cool. There's large TTRPG elements to the campaign part of the game. You play as thief guilds trying to make it in a big city. There's rules for civillians and guards, that the game controls based on player actions. 

You can find the beta rules (and a Lite version), starting warbands and similar stuff right here: Google Drive.

And please check out my LinkTree: I use all the SoMe different, post dfferent stuff and such. Drop a few follows and come join the awesome Discord community.














14 June 2023

RoSD: Spiders and Giant Rats

 So for a recent replay of RoSD "The Missing" I needed more giant rats and spiders. We were playing four guys over Discord / Twitch and the upgraded multiplayer rules calls for more monsters. 

I went into the bit box and picked out all the giant rats I had in it. There's rats from Skaven kits, Terrain Crate and the old Warhammer Quest.

So I grouped them up on bases, to make something closer to swarms - or at least with two rats on one base. It's a trick I've seen don by others, but it really adds a lot. 

These spiders I've had lying around for a long time. I wanted to use these spiders for addign extra to the bigger ones I already have. So will be adding these to the bases of Wargames Atlantic spiders for example. 

Being small toys, they're still decent. Quick base coat, some bright spot color and static grass as hair. It's the quickest and nastiest way to gross up a spider - add static grass hair to it. With these, I'm pretty much set for spiders and rat for all manner of skirmish games.

Then again, these critters are in all the fantasy games out there.






Have a look around the blog, there's a lot of different stuff. Also consider checking out the Discord Community, there's so many nice and creative people over there. Here's a link

10 June 2023

The Glottkin

 My kid has always been allowed to play with my miniatures. They see way more use that way and they're easy to fix. Most of my collection is plastics anyway and they're all good. 

Obviously my kids love big guys and he's a fan of Nurgle (I painted a small Death Guard force back in the day). For yule he really wanted the Glottkin, but had no interest in the riders on top (great for me, I love those two dudes). I found this miniature used, for very cheap. It was already basecoated, so I just went amok with a bunch of speed paint. 

After speed painting I added a lot of slime and blood effects, I also added lots of gloss varnish, to make him kind of shiney. 

Easy enough paint job and he's good an gross - he's eaten a lot of imperial knights.











7 June 2023

Terrain: Dungeon And Lasers market pieces

 Archon Studios and their Dungeons And Lasers kickstarters are absolutely insane. I backed D&L III kickstarter right after starting writing Guilders: A Life In Shadows. Which gave a ton of miniatures and ideas for different scenarios and instances. 

There was a nice amount of market place pieces in the kickstarter, I've painted them up with lots of bright colors to add life to the city board. 

All my fantasy city terrain is collected here


The market stall is a nice little piece. It is however rather low, so I might add a few cork stones to raise it up around 1cm. I've seen other people do this and it works nicely.

I painted all these with Speed Paint for the over saturated look and brightness. Then gave them some layers of matt varnish, because that speed paint rubs off too easy I think. 



The cart with all manner of wares is really nice as well, so is the wheel barrel thing. I deliberately went for very different colors on the stand and the cart. I remember I had this civilian guy painted i yellow and green, figured he'd make a good merchant. So a cart in the same colors is pretty nice. 



I found it a bit hard to make out the details on all the stuff in that barrel. And it is a weird way to pack you stuff. But in the end, having a bunch of different colors in there makes it pop nicely. 


The outhouse is a fun little miniature, though I hink it has a bit much of greenery on it. After painting some other wagons, I think it looks awesome with colors on it. But this blue is a bit too bright, so I'll probably tone it down with a layer of brown wash. 


The pig is from Dunkeldorf Miniature, Big Bruno. It's a miniature invented for a Warhammer RPG campaign, then turned miniature and also written in as an event in Guilders. 


I do all manner of miniature hobbying, gaming, painting and game designing. I write words and take pictures of all of it. Please consider helping this Bloggerverse (and the spread of my game Guilders: A Life In Shadows), by dropping some follows across SoMe.

3 June 2023

Guilders: A Tavern Brawl

 This game of Guilders was played a long time ago, back in Februart 2023 (blogpost written in start June). So I really can't remember the details of the game, should have written a battle report right after the game. But that's how it goes. Enjoy some pictures instead.



This was also the last game we played with some 10+ game guilds. We felt it was about time to paint some new guilders and start from scratch, as we've tweaked many rules since their inception. 



The goal of this scenario is to infiltrate a tavern. The rooms are magically sealed and the keys must be stolen from nobles wandering the streets. 



This was also an excuse to upgrade my TTCombat tavern with some interior. 









Our guilds at this point were very experienced, and that led to us often taking a very direct route and chosing violence over stealth. Resulting in a lot of generated alarm around the board.


















Guilders: A Life in Shadows is a 28mm skirmish campaign game, it's miniatures agnostic - so use whatever you find cool. There's large TTRPG elements to the campaign part of the game. You play as thief guilds trying to make it in a big city. There's rules for civillians and guards, that the game controls based on player actions. 

You can find the beta rules (and a Lite version), starting warbands and similar stuff right here: Google Drive.

And please check out my LinkTree: I use all the SoMe different, post dfferent stuff and such. Drop a few follows and come join the awesome Discord community.