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29 July 2019

Ghost Archipelago: Snake-men Statues

For one of the Ghost Archipelago Ulterior Motives you need a statue. I found some old battered, ugly painted Games Workshop lizardmen. I decided to use these for statues. Thinking these could be used a statues for Snakemen and Tribals alike.

I only had a couple of shields, so made some copies with greenstuff and bluestuff molds. Some were also missing weapons and heads - so I fixed them using bits from the Northstar Snakemen kit.

This is one of those super quick projects. Grey spray, bronze weapons and shields, brown wash, flock and done. But they'll look nice on the board, at the center of a village or in a temple.









The statues setup as a corridor leading towards a head statue.


24 July 2019

This Is Not A Test: Cannibal Attack!

I always like to plan scenarios well ahead of any play date and usually I build some specific terrain for whatever game is coming up.

For this game of This Is Not A Test my Mutant Cannibals had their first game, trying to stop a caravan of slavers - getting some fresh meat.

The scenario needs four wagons, some pack animals and some caravanners.

One group is trying to move the caravan across the board and the other is trying to stop it.

Setup
We made a board with a long road and a gas station in the middle. Then filled it with all manners of wasteland scrap. You can check out the various pieces here.


The caravan started at one end of the road and was aiming for the other board edge. The wagons were rather large and the entire slaver group was pretty close packed at setup. We also figured out, that the caravan really has no time for stops - then they can't make it across the board in the time limit. So it's full speed ahead for this team.

My mutant cannibals setup on the sides and I set them too close to the caravan. This was totally stupid. I should have started a longer ways down the road, attacking the caravan from the front and stopping it - instead I ended up on the sides.


The caravan setup with guards and slaves. Ready for a dangerous trip across the wasteland.


The First Born should be good in melee and a few degenerates. Plan was to rush the caravan with these and tie it down.


Moving forward in cover of smashed cars, trying not to get blown to pieces by gunfire.


Maw Maw the leader, was really the best placed model of the team. She was in front of the caravan, able to meet it head on. The rest of her family should have setup just like her.


One of the free caravanners pulling a drugged and dazed dunger along the road.


A quick shot of the character cards I designed. Makes the game a lot easier and removes many tokens from the board. This is my opponent, trying to defend the caravan after turn 1.  His weapons had a jam party!



The caravan about a third of the way across the board.


A psycho from the Mutant Canninbal family his name is 'Tiny'. Lovely model from Ramshackle Games.


The sacrificial lambs were just annoying, forcing me to spread out my melee troopers - to not get blown up all together.


A youngin' sneaking forward, trying to shot of with his rifle. This is one of the mistakes I made. Should have placed all the shooter in front of the caravan. Then I could have simply shot the lead animals dead.





The first born with his two degenerate brothers trying to make it into combat. As it's easy to see by the photos, the caravan is already in front of the ambush.


"Aaarrrh! Fresh meat!" -  Rushing towards combat, before getting shot. The blue hat freebie model held his ground an impossible long time.


The leader Metzger hiding inside the caravan, shielded by animals.


The fight quickly became desperate for my family of mutants. my models were overpowered by the enemy and it didn't seem like I would claim any victory points at all. So Maw Maw had to get directly involved in the fight.


Tiny taking care of an annoying k-9. The dog broke due to some morale test and ran, before Tiny could kill it off.


Tiny taking on the big buy Linebreaker from the slavers. Both heavily melee armored, this fight went on for a long time.



In the end Metzger, being a slaver and a mercenary did what they do - he ran away. He took a single cart of the board and left his team behind. This was the only cart that managed to exit the board and on the last turn of the game.

The slavers won this fight.



Aftermath
The Slavers had a nice haul of stuff. First the got a lot of barter scrip - at least enough to get a new and well armed elite. But they almost found an old depend-o-bot on a construction site. They re-rigged it and now has a free bot on the team. A very nice mission for them.

My mutants only found enough barter scrip to buy back the model that was killed in the fight - and another 4 of the team would be banged-up for the next game. So a very hard start for these guys.

20 July 2019

Ghost Archipelago: Swamp Zombies and Ghouls


Swamp Zombies and ghouls made for Ghost Archipelago and Rangers of Shadow Deep. These models were part of a auction flip. Box a huge box, sorted, resold and ended up with free bits and models.

So free zombies!

Most of these came painted in that trade, so I only added a bit of color and brown varnish. I had this idea of greens growing on the zombies, from them living in a swamp. Used some green saw dust flock I found, superglued it on. I painted it over with green wash for a wet look. Turned out really nice.



The ghouls are living, mad, cannibals. So I laid of the fresh blood on the swamp zombies (would be washed off I guess) and used it on these guys. I also gave both some lizardmen bronze weapons, tied them in nicely with the tribals weapons. These guys are from the Ghost Archepelago to outcasts.



18 July 2019

Wasteland Caravan

There's a specific scenario in This Is Not A Test where the warbands are fighting over a caravan. Since I've been wanting to build a post apocalypse caravan for some time, it was perfect to choose this scenario for a game.

This was some great junk build and I'm very pleased with the result. I'll described the bits and bobs used for each cart.

For painting I base coated the wagons with different brown spray paints. The green canvas was added after base coating, as I wanted to keep the original color.

Besides scrap and free materials, the only bought stuff is some (super cheap) resin detail bits from Ramshackle Games. The other named minaiture bits (most from Games Workshop) are from a deal, where I flipped some items and got a lot of bits left for free. I love that stuff.

I'll by using these wagons as terrain pieces in setups as well. Especially when using my scrap metal hydro bar.

Caravan
The four finished wagons.


Wagon 1
Base is made from Bismarck model ship plastic and orc chariot sides. Ammo crate and box of fruit from Ramshackle. The wheels are Lego wagon wheels. Other stuff includes old necklace chain, bbq sticks, sprue and matches.

The front is made from thick paper, wire, string and superglue. It's real strong, but can still bend over the back of a pack animal.



Wagon 2
This wagon is made from a base of a Khemri chariot, a couple of goblin shields and wheels from a tractor play set. The blue barrel is a super glue lid. The tarp is made from military bandage. There's some wire, matches and sprue added as scrap.



Wagon 3
This one is rather cool. The wagon is made from a die cast toy truck. I found this in the ground of my dads garden and managed to keep the natural weathering on it, only adding brown wash.

Bits added to this includes screws, bolts, superglue lids, necklace chain, wire. The bottom of the wagon is made from model ship scrap and a bbq stick.




Wagon 4
The last wagon is again build on a Khemri chariot with a few modelship and orc chariot bits. Added resin beer barrels from Ramshackle Games, superglue lid barrel, wire and military bandage.

I didn't build a roof on this one, because I want to put a cocktail umbrella on it, when I find some. Need those for a cyberpunk anyways.



Caravan with Dungers

The caravan ready for transportation of goods. The wagons are pulled by Dungers (some fun monsters from Ramshackle Games). This was some very nice objectives for the scenario.


12 July 2019

Warband: S.T.A.L.K.E.R.s / Metro 2033


Another Warband done for This Is Not A Test. I did these for a friend who's coming over for a game. He really likes the Metro PC games and has played S.T.A.L.K.E.R. as well.

I've been wanting to do a warband fitting that style myself, so it was really perfect timing.

These are being run as Caravanners from the rules, as the deal in artifacts and all that. Reclaimers could have worked as well I think.

The full starting warband is consisting of seven models. All are based in Warlord Games WW2 winter Russian bodies. All heads and backpacks are from Anvil Industries.



Leader armed with an assault rifle and bayonet. I chose an AK74 from the Warlord Games modern soldiers kit.



A lugger, a melee fighter. He's armed with a pistol and a light melee weapon. Also gave this guy a shovel (if he's run as an excavator in reclaimers).



A caravanner, standard trooper, armed with a rifle and bayonet. This guy might be upgraded with a proper sniper at some point.




An elite, a better fighter, armed with a shotgun and bayonet.



Here's another lugger, armed with pistol and light melee weapon. This guy is also bringing a bunch of molotov cocktails to the party.




A specialist starting with the up-armed skill and a light machine gun. I don't know the name of this AK variant, but with the drum magazine it looked like a support weapon.



The last guy is another caravanner armed with a simple rifle and bayonet. This guys was originally made for Last Days, but the first model I build disappeared. He might show up one day, but I got tired of looking.