The new version of Guilders - A Life In Shadows is now up for download.
In the 1.43 version there's several changes as a result of extensive playtesting.
The rules for jumping has been tweaked - you could jump unrealisticly long before. The new rules are better and still reward high agility and acrobatic stats.
Most of the changes are in the campaign system though.
Injuries: These have been tweaked a bit. And you now need to buy medicine on the market to help bedridden guilders. Guilders who suffered a serious injury can't do jobs.
Jail and Bail: Now it needs to be paid at the Bailiff.
Both these require guilders to do it as a 'job' in the after game play. We found after playtesting that too many guilders could do jobs, leaving a lot of them to take the 'roam the city' job. That would burn through the encounters too fast.
Now it's much more balanced. If your guilders had a bad heist, they can also choose to go begging for coin.
Overall the game is finished now. There's 10 very different scenarios included and a long campaign. I still need to add more Roam The City entries (I want 100) and a bunch of Loot II is still missing.
Then it's on to playtesting a long pure solo campaign. The game should work playing solo. But it will probably need tweaking to be really interesting.
No comments:
Post a Comment