Showing posts with label Human Interface. Show all posts
Showing posts with label Human Interface. Show all posts

5 August 2020

Reality's Edge: Drone Commander

After a couple of games of Reality's Edge my first crew finally had enough Crypto Currency to hire a new member - and it was a hard choice. I just got all the cool models from Human Interface, so wanted to use one of the models.

I ended up selecting a drone commander, finding a model with a cool tablet and deck. I used hot water to bend her arm and added an SMG from the Warlord Games biker sprue. And then I gave her some goggles from Warlord Games modern military sprue NVGs.

Went with a good amount of different bright colors for the model.

The drone is from a £1 Warlord Games sprue sale. It comes with 5 other models and a small drone - best deal in the world.

I painted the drone in white and blue so that it can work in other roles. Help as a security drone with the ren-a-cops I've already painted in the same colors as well.






And here's the crew now, ready to kick even more ass! The rest of the crew have a blog post here.


20 July 2020

Corp Sec Stage 3

Hardwired: Cyberpunk Skirmish game need three different tiers of enemies. Those can be both humans and robots. The tier 3 enemies are the last you'll encounter, they're deadly and super hard to kill.

I've already made myself some Stage 1 and Stage 2 troops, looking like security guards and something near swat level in gear.

For my Stage 3 guys, I've moved away from the blue and into black and grey colors. These are military, black ops, last resort kind of troops. 

Robots
I love these tripod bots from Warlord Games - especially since they were £1 pr model during a sale. The one bot is done without any conversion work, it's straight out the box. Huge claw and big gun. I figure this is an entry bot. This thing will blast and wreck its way into armored vehicles or buildings.

The other bot has a 40k assault cannon added and a smaller claw. This is for pure crowd 'control' - take out a riot with a single robot. 




Sedition Wars infantry
Bought sedition wars in an auction years ago. Sold off most of the stuff, but kept some of the models. So to try and paint some of them up, I picked one of each. A grenade launcher, light machine gun and a regular rifle trooper.

Neat little models, easy to paint, a bit smaller than many of the 32mm-ish scifi models out there. 




Human Interface - walker gun drones
These cannons are just cool. Auto cannons with legs, from Human Interfacce. I figure these tier 3 enemies release all manner of evil when inserting into an area. Robot and drones blasting everything apart with excessive use of force - to not risk the highly trained humans. 




Family photo
Here's the totalt tier 3 black ops insertion team, complete with wheels and flier. All painted in the same style as my Deadzone GCPS troopers. Not a lage as the tier 1 and 2 force - but much deadlier.

With the grey, dark grey, black and red - these guys look that evil corporate clean up crew.


21 May 2020

Hardwired: First four agents

Hardwired is a small solo/coop skirmish game, written my Patrick Todoroff who's also written Zona Alfa. In the game you control a small group of elite corporate agents. So I picked out four cool models from Human Interface, painted them up an decided to find some fitting stats afterwards.

Non of the models have any conversions, they're all vanilla. I did make sure to used some funky colors and camo schemes to make the models stand out, using lots of colored washes from Army Painter. 

Strike Team Alfa - the first team. 

Spotless
Specialization protocol: Sawbones

The team medic and support grenade type. 





Brick
Specialization protocol: Ronin

Ranged combat specialist, armed with a heavy weapon.




Gator
Specialization Protocol: Ronin

Ranged combat specialist armored with a shotgun. 





Conduit
Specialization protocol: Splicer

A combat hacker with attack software, crucial part of the team.