I love collecting, painting, converting and scratch building terrain. I even get to play a game once in a while. I'm a big fan of gamification as part of teaching - I'm an elementary school teacher.
This blog covers my hobby work and 'teaching through gaming'.
Some time ago I bought the Warlord Games farm animal set, because I wanted some cows to make Brahmin for This Is Not A Test. And for a very few coins extra I could get a hard plastic Renedra barn in the deal - so I got that instead. Made a few upgrades to the kit.
Base
Scavenged a bunch of strawberry boxes from a dumbster, perfect basing material. Add a cross of duct tape on the back, this will prevent warping when the thing is covered in pva glue. It's like magic! Te best trick.
The barn is easy enough to assemble, fairly simple kit. I used my hobby knife to cut out the barn doors and glue then in an open position (the sides are molded with closed doors in one piece). Attached the barn to the base with hot glue.
Cut up some bbq sticks with my hobby clippers. Roughly 2 cm pieces.
Using hot glue gun add the sticks to the base. Then I used thin mahogany sheets looted from a saw mill, 1mm thich pieces. Cut out long strips to make a fence. Used some wood glue for this part.
Made a hay stack outside the barn. Glued a stone to the base and covered it in yellow flock from Green Stuff World. The water thing and hay bale are from Mantic Games terrain crate.
Added some 'ivy', superglue on the building and then some green saw dust flock.
I strew some yellow flock on the floor inside the barn to look like scattered hay.
Added some terrain crate details outside the little side shed. The logs and bucket are terrain crate pieces.
Wurt the woodcutter from Dunkeldorf looking like he lost something.
The wagon is one of the coolest pieces from the terrain crate kickstarter, it's a detail that adds a lot of life to a village setup.
We've had the immense pleasure of having Joseph A. McCullough over on Bloodbeard's Garage Discord for a hobby talk about his games. So that make our second Garage Talk.
For two full hours we were allowed to ask about anything related to his works and upcoming releases. I think we even have some breaking news. That's awesome!
Frostgrave: 2nd edition, launch in covid times and the upcoming expansion The Red King
Oathmark: Not the launch it deserved, new kits, new expansions. Bane of Kings and Oathbreakers.
I sat down with a good cup of coffee and flipped through Nightwatch - terror and treasure in the dark corners of the world.
Nightwatch is based on the same core mechanics as the cyberpunk game Hardwired. Written by Patrick Todoroff.
The game is played solo or coop against an AI enemy. Nightwatch adds a lot to the campaign element, lacking in Hardwired. Added are level progression for heroes and boss monsters. In the YouTube video we look at artwork, fluff, rules and compare with the Hardwired and Zona Alfa systems.
These models are part of the excellent Frostgrave plastic kit range from Northstar. I originally build them to work as a complete warband, so kitted them out to various roles. I only got around to building them as they are needed for at Rangers of Shadow Deep scenario.
To make it easier on myself, I base coated the 12 models in three different colors. Two different browns and a grey.
For the rest of the model I kept to fairly natural colors, trying to split a single color between four models - to make them all look different, but still uniformed a bit in look.
The barbarian gnolls are made from two reaper bones beastmen. I cut off the heads and added gnoll heads instead. Then I gave them some cloaks and added small pieces of chains to that. They look good and are a bit bigger than the other gnolls, fitting for barbarians.
The Into The Breeding Pits expansion calls for gnoll war chiefs and a shaman. So took the coolest looking head for the war chief. Gave him a shield of a higher quality than the other gnolls and a good pelt cloak.
The shaman is build cutting off the tip from a spear. Then using a bunch of different skull bits from the bit box, he's been made a caster.
The archers have gotten some GW Ungor bows, as they are bigger and cooler than the originals. I've also added some bow strings to the bows.
The rest of the gnolls are made with bits straight for the box, minimal conversion work on those. I've added in some cultist and barbarian bits here and there. So easy to kit bash with the various frostgrave kits.
... click... Mr. Cliff, get a hold of the crew ASAP. The Network Management is deeply concerned with the continued interference of what is now confirmed to be an unshackled AI. Yes, Management confirm the adversaries you have have encountered is led by an AI - something powerful enough to have broken Turing Protocol and avoid deletion.
Your team will be dispatched to an industrial area in the Lower Neo-Kawloon District. There's a huge gathering of sprawl civis and more entering the scene at a constant rate. The AI has been detected in the area - their goal is of no importance to us at this time.
Management has been informed that a Network signed B-Minus-Rated Iduro is working at a central compound, helping drawing in a crowd. These is a clear breach of contract and Management want the operation shut down ASAP. Use of excessive violence and property damage have been approved. Anchorman out.
... click ...
Scenario and setup
We rolled up the Security Operations scenario and my regular adversary led på an Unshackled AI would play the Defence. As the scenario alteration we rolled an illegal card game - placing an extra crowd on the table. This also gave central bystanders a higher chance of panic. The hitch for the scenario was an Iduro in the area - putting even more crowds on the table.
We quickly came up with the following story: The AI has arranged the gambling and iduro concert to draw in a huge crowd. The AI has an agenda using all the personal data devices and HROs for some purpose only the AI can figure out. The defending team is on ground for crowd control and security.
My enforcer and his gang have been called in by their 'big media corporation'. The Iduro is signed to the corporation and needs to be shut down.
The objectives in this scenario is four different targets that needs defending or smashing. We put up four computers (not CATs), something the AI needs as part of the plan.
For the board we placed a huge bunch of industrial scenery and ended up using every single crowd I've made from the start. ... So many bystanders in very little space. This was going to get messy quickly.
Turn 1
My crew takes the initiative in the first round. As seen in the above photos there's crowds all over the place. So there's no way around it, I'll have to pass through them. We're counting crowds as rough terrain, halving movement, unless you want to blend in with them.
I managed to activate my enforcer showrunner and console cowboy before initiative passes. My plan is to hit the side and back entrances at the same time with as much firepower as possible. Circuit my Console Cowboy haven't really earned his pay yet, so he's running towards the nearest C.A.T.
Initiative passes to my opponent, they start close to the objective, ready to get inside, wasting no time. The gang is led by a masque and he meets his personal motivation right away by blending into a crowd.
Two of the enemy crew members doesn't move towards the objective. A sprawl ronin runs on a flanking attack around the warehouse, getting towards the side entrance where I plan to attack. The drone jockey from my opponent moves around the other side of the warehouse, looking for a good flank with his hover gun drone.
Showrunning enforcer Sgt. Cliff, sprawl ronin Glitch Tanaka and new crew member drone jockey Sparrow - all running towards the side entrance of the warehouse - of cause there's a crowd in the way. Every move is gonna be slow.
Here's the enemy drone jockey on his flanking mission around to my position. Gun drone zooming ahead.
Before the turn is over, the enemy shadow avatar is already standing inside the objective. I've had a hard time with the overheat app taking out my guys in previous games - and sure enough - right away I start getting blasted by dangerous apps.
Turn 2
The turn starts with the enemy drone getting into position for shooting at me, a nice long and open firing lane.
For the first time the masques ability to jump from crowd to crowd comes in super handy. The enemy showrunner makes a quick jump from an outside crowd to the inside of the building. From his position hidden among the civilians the showrunner has a nice firing arc to both the side and back door - going into overwatch for a free shot.
Enemy hacker makes it inside as well and starts breaking into the C.A.T. - getting crucial INFO and more action points for the avatar. And with that bloody overheat app those extra AP are very good indeed.
Now new drone jockey Sparrow have also brought a hover gun drone to the show and it flies on top of some industrial silos. From this good position it has a clear view of the enemy sprawl ronin. On the ground my own ronin Glitch is moving in to get some melee action. Glitch is looking to meet her personal motivation - and for that she needs a kill.
And the the shooting starts inside the building. My crew makes it to the side entrance and breaks down the door. From inside the enemy crew consisting of masque and a couple gangers shoots from their overwatch state. And my guys fire back. Bullets all around.
The crowds breaks apart in panic and the enemy crew gets some heat - this will cost them a bit of REP after the game. On both sides hits start to get in and wound the crew members.
And the plan to take out the enemy ronin with my ronin Glitch fails - and he cuts her down. So that was not what I planned. At least I get to gun down the enemy ronin with my hover drone before it zooms into the warehouse to support my guys in there.
To support my guys on the inside, my gangers break in from the back door. My console cowboy Circuit is still working on the first C.A.T. terminal outside. But he's now in the firing lane from the enemy hover drone. I decide to let him keep working, he's not worth anything if he can't pull out any INFO for me anyways.
The last turns
The game turns into a long grinding shoot out for the last half of the game. Nearly all crew members pour into the warehouse shooting at one another, getting in cover behind tables, bystanders and computer terminals.
My biggest problem is getting near enough to the console and having the necessary action points to actually break them. Pretty hard to find time and calm to shut down an AIs plan, with a bunch of gangers shooting at them.
With a combination of nasty apps, better shooting and that Iduro constantly drawing in new crowds to hide behind my enemy turns out on top. In the end my crew is broken down, no guys left on the table. They are hurt, hiding, bleeding and trying to survive. It was a blood bath.
Whatever that AI was trying to achieve it made it, because my crew failed to stop them.
Aftermath
This was a brutal but fun game. The story we set up to fit the rolled scenario really worked. This was also the first game where the bystander mechanics really made a difference, because there was so many of them. The blocked shooting, cost REP, panicked, shot back and kept being summoned.
And the game was close. For the second game in a row victory was down to a few action point. Had I gotten the initiative at or not failed a single specific activation roll the outcome would have been to my side instead. Now that's great gaming - so tense.
After a game where your entire crew is Out Of Action it's really nerve racking to check the after game results. I spend must of my crypto currency to hire my drone jockey, nothing much in the bank.
In the end my crew made it out okay, no serious injuries. I got away with some INFO and decent rolls on my income. Most got used to pay bail and speed up healing. The remaining few CC was spend trying to convince my console cowboy to become a permahire - and I succeeded in that. This was a victory for me, as he gained a +1 CYB right away. After having spend three games not really hacking any C.A.T.s it'll make a difference I¨m sure.
The crew also found itself with enough REP to get some nice high value gear - a stab proof combat armor. A decent day - no money in the bank.
But after three games of Reality's Edge over crews are still equal, roughly the same amount of REP and crew value. My opponent had a good day, found some cool gear, got a ton of XP from personal motivations and had enough CC to hire on a cyborg for the crew.
Next game we'll go coop. We're taking a trip through The Solitude - a wasteland of abandoned Industrial complexes protecting a hovering noodle boat. at least that's the plan.