31 October 2020
Zona Alfa: Bandit Leader
The model is made with Warlord Games bits. Legs, AK and head are from the modern military sprue. The torso and pistol arm is from the zombie survivors. The backpack is a Warlord Games ww2 sprue bit. The straps on the AK and backpack are made from thin paper. He has a respirator in the belt, resin from Anvil Industry.
The colors on the model are inspired from two different bandits from the Stalker PC game.
27 October 2020
Review: Frostgrave - Wizard Eye
Book flipthrough
Also flipped through the book, talking some Frostgrave, showing off some miniatures and talking campaigns.
26 October 2020
Garage Talks - Sean Sutter
Recently we had Sean Sutter from Metal King Studios for a visit on the Discord community for a hobby talk. Sean is mostly known for his hit skirmish game Relic Blade. Sean the self described eccentric toy maker is also part of the Blaster Magazine, working on Sludge wargame and Mystic Skies.
This hobby talk was arranged by While from STF Wargaming Studio, he was well prepared and lots of questions lined up.
You can find the talk linked here at Anchor og embedded into this site.
During the talk Sean also shared a bunch of photos with us from Relic Blade and some upcoming releases. You can check out all those photos here.
In this talk we cover:
- Entry to hobby and the story of Metal King Studios
- Relic Blade story and news
- Blaster Magazine
- Sludge: 'historical' dark fantasy black powder games
- Mystic Skies: wizards on flying carpets fighting in a desert (using Gaslands rules).
23 October 2020
Let's Play: The Walking Dead - Days Gone by Chapter 5
The Walking Dead: Days Gona By campaign is coming to a close. In this scenario the entire band of survivors in the Atlanta camp are asleep in tents or the RV. Then a ton of walkers creep in on the camp. Repair the RV, wake people up and get out of there.
There's a full Let's Play on Youtube, or you can watch it right here.
Setup
Tried setting up the scenario pr specifications in the rulebook. The RV in the middle and a few tents. Then four woods around the camp. I marked out a 20"x20" area with tape, to get a closer and more deadly game.
21 October 2020
Critters: Rats, flies and dogs
I'm always motivated to do stuff, that I have an actual plan for. So the rats were done because I needed some sprawl rats for an RE scenario. The dogs was needed for a TNT warband and also saw use in the first Zona Alfa scenario I played.
Giant flies
These are just some cheap halloween decor flies from ebay. There's 50 in a bag, so plenty for all manner of things. I've been basing some of these on lush jungle bases for use in Ghost Archipelago and some with wasteland themed bases.
Rats
These are from some GW Warhammer skaven kit, I have no idea which. Got them from a massive bit box I won on auction and made sure to keep this little buggers. They are cool, small mutations and augments on them.
Mangy dogs
Wild dogs are part of pretty much any system. And I've painted a lot of Mantic Games plague dogs. I've painted versions for Deadzone, I've used them as Frostgrave wild dogs and zombie dogs. And now made these for the wasteland - and I'm finally out. Really been putting a lot of them to use.
19 October 2020
Unboxing: Reichbusters - kickstarter pledge
A big part of my hobby stuff comes from cheap and lucky auctions. Either kickstarter board games or huge lots of used models. I've become quite good at figuring out, the rough price of reselling stuff.
I got lucky on an auction for a Reichbusters: Project Vril kickstarter pledge with an extra expansion. I've already bought two sets of the 3d doors from the kickstarter, but didn't follow it otherwise.I don't have any plans of actually playing the board game itself, I just wanted cool miniatures.
16 October 2020
Ghost Archipelago: X Marks The Spot!
The second game of Ghost Archipelago we ever did. And it's been awhile since we played the game - and we had a fair amount of beer at that point. But! No game should ever go unshown. In this game our two crews have heard rumors of a buried treasure deep in the jungle. Having few funds, just buying ships and heading for the Ghost Archipelago - finding a good treasure would be nice. '
The photos have been mixed up, and I can't really figure out the correct order. But here's a video that showcase the terrain setup for the game.
But this game was still a nice game of Ghost Archipelago. Both teams, in the end got away with a decent amount of treasure, good XP and no serious damage done to the teams. After this game my warband sailed back to the mainland, sold a lot of bad treasure and invested the money instead - on a good amount of new reinforcements.
14 October 2020
Garage Talks: Curtis Fell - Ramshackle Games
A new episode of Garage Talks is out now, where you listen to podcasts. Hear all previous episodes on Anchor or right here on the blog.
Garage Talks are recorded talks with prominent people from the hobby. They are invited into the Discord server, an excellent hobby community in itself. And here we have a talk about their part in the hobby. You're welcome to check in there, see if the platform is for you.
Curtis Fell runs Ramshackle Games and have written the games Nuclear Renaissance and Mini Gangs. recently Curtis have started the company Soul Forge and taken over production of orc model line 'Da Green One'. He's also a commission painter and has a cool blog.
We're talking about this, community, hobby history, hobby evolution, gaslands and much more.
I've painted a lot of Curtis stuff over the years. Here's some of the stuff.
Gaslands cars converted with Ramshackle bits and toy cars
Slaves and models of different kinds for This Is Not A Test
12 October 2020
Review: Oathmark - Battlesworn
Disclaimer: I was sent a review copy of Battlesworn by Osprey Publishing.
The first expansion for Oathmark, has been out for awhile now. And the next one is already visible on the horizon. Recently Joseph mcCullough visited us at Bloodbeard's Garage hobby Discord, you can listen to the podcast version here.
For Oathmark we learned that:
- the first three expansions were written at the same time. Battlesworn, Oathbreakers and Bane of Kings.
- the release order was messed up by Covid19, Oathbreakers should have been first.
- elite units, unit progression from battle to battle
- rivers and boats
- mini campaigns
There's a few new art pieces in this expansion, they look good. Same artist as the core book, so it's all familiar. Nice and old school looking stuff. Check the video above for a good look at it all.
Everything has been slowed down from Covid. North Star has multiple new plastic kits planned, metal miniatures for specialist units and monsters. There's a lot of Oathmark stuff coming. I think it'll be interesting to see future supplements containing photos of it all. Frostgrave 2nd edition has so many different photos and art work - collected over the years.
And this will be good for Oathmark as well, as the photos and art doesn't bring a lot of new stuff in this expansion. Goes to show the timeline for releases on these books. There's not a single shot of dwarf heavy infantry or elf light infantry in the book, and those kits have been out for some time now.
Anyway. .. if you want more words on layout and such, go check out the core book review. Same good work in this expansion.
If the unit ever dies in battle, you roll to see if they lose the battle honours or can still be recruited. After each battle you can award a new unit battle honours or give even more rerolls to a veteran unit. You can only bring one battle honoured unit to the table, so consider having multiple units tools in your kingdom tool box.
Perhaps engineers will get a bigger role in a future (crossing my fingers) siege expansion. But for now, they seem... not that useful. But they play a part in the mini campaign included, and it's a good reason to convert some cool miniatures.
2b. Rivers and Boats
The game Oathmark takes place in The Marches, so it makes sense that there's a lot of water around. In the book are simple rules for small and large boats. I like that the rules are simple. Boats themselves are free, but you must pay a cost for some crew. Players are encouraged to agree upon using boats, when setting up a scenario with enough water.
The rules are super simple and that's good. River move the boats automatically because the river has a current. Then a boat can move as normal with activation. Archers can shoot from and at boats, which provides cover. If boats ram each other the units in the boats have to fight. A small boat can have 1 unit and a large boat can have 2. No model count, no need to place then on the boat. One or two units - done. That keeps things simple.
It's not like I'm ever gonna make money of the bloggeverse, and I'm not aiming for it. But exposure is cool and it drops of a few extra books for me. Cheers,