Adding more stuff to the Ghost Archipelago bestiary - this time showing the various spirits from the core rulebook.
Island Shade
A dinosaur skeleton toy. I bought a box of various dinosaur skeletons, most will be used for scatter terrain. Just gave this little a goblin green base coat, green wash from army painter and drybrushed him with a fluorescent green from Vallejo.
Spirit Warrior
The spirit warrior is described as human form with animal features. Thee body is a Lord of the Rings ghost, that I got for free from a buy-take-resell auction. He was already painted blue. I just added a skink head (from that same auction), painted that and added a blue wash to it all.
I really like the pose on this guy.
Cortikis
I got the greater cortiki from a Nickstarter campaign from Northstar. A nice metal model. The other is a tiny Baby Groot toy. Base coat brown, a few other base colors and then a quickshade layer. I added some greens to Groot to better make him look like a tree.
4 August 2019
1 August 2019
TNT: Rad Zombies
There's a scenario in TNT called 'Pest Control', it's about clearing out some zombie nests and a lot of zombies are gonna spawn. Having planned to play this scenario as an intro to a friend trying out This Is Not A Test - I build 27 regular wasteland zombies.
Quite a lot when I already have for modern apocalypse, frozen fantasy, swamp zombies etc. So many walking dead.
Couldn't possibly use the modern ones, as the bases are all wrong.
These are build with a mix of Warlord Games Project Z zombies (got a core box very cheap once) and Studio Miniatures zombie horde. The latter are super cheap (but limited in bits) zombies. I then used all the extra heads and arms from the Warlord sprue, to spice up the Studio Miniatures zombies. In the end each of these 27 zombies have different heads (using a few Mantic ones as well).
I base coated the zombies in differerent grey and two different browns. Saved some time, by leaving one piece of clothing on (nearly) each model in base color.
I always make a zombie fitting my crashed FEMA helicopter and car.
Had a few extra Resistance Fighters (fitting the Warlord police zombie heads). Made them as ex members of my Peace Keepers. Gave the bodies some cuts with my hobby clippers.
Also made a Sacrificial Lamp who 'made it' with getting off his bomb collar - didn't do him much good.
Here's examples of Studio Miniatures updated zombies.
Quite a lot when I already have for modern apocalypse, frozen fantasy, swamp zombies etc. So many walking dead.
Couldn't possibly use the modern ones, as the bases are all wrong.
These are build with a mix of Warlord Games Project Z zombies (got a core box very cheap once) and Studio Miniatures zombie horde. The latter are super cheap (but limited in bits) zombies. I then used all the extra heads and arms from the Warlord sprue, to spice up the Studio Miniatures zombies. In the end each of these 27 zombies have different heads (using a few Mantic ones as well).
I base coated the zombies in differerent grey and two different browns. Saved some time, by leaving one piece of clothing on (nearly) each model in base color.
I always make a zombie fitting my crashed FEMA helicopter and car.
Had a few extra Resistance Fighters (fitting the Warlord police zombie heads). Made them as ex members of my Peace Keepers. Gave the bodies some cuts with my hobby clippers.
Also made a Sacrificial Lamp who 'made it' with getting off his bomb collar - didn't do him much good.
Here's examples of Studio Miniatures updated zombies.
29 July 2019
Ghost Archipelago: Snake-men Statues
For one of the Ghost Archipelago Ulterior Motives you need a statue. I found some old battered, ugly painted Games Workshop lizardmen. I decided to use these for statues. Thinking these could be used a statues for Snakemen and Tribals alike.
I only had a couple of shields, so made some copies with greenstuff and bluestuff molds. Some were also missing weapons and heads - so I fixed them using bits from the Northstar Snakemen kit.
This is one of those super quick projects. Grey spray, bronze weapons and shields, brown wash, flock and done. But they'll look nice on the board, at the center of a village or in a temple.
I only had a couple of shields, so made some copies with greenstuff and bluestuff molds. Some were also missing weapons and heads - so I fixed them using bits from the Northstar Snakemen kit.
This is one of those super quick projects. Grey spray, bronze weapons and shields, brown wash, flock and done. But they'll look nice on the board, at the center of a village or in a temple.
The statues setup as a corridor leading towards a head statue.
24 July 2019
This Is Not A Test: Cannibal Attack!
I always like to plan scenarios well ahead of any play date and usually I build some specific terrain for whatever game is coming up.
For this game of This Is Not A Test my Mutant Cannibals had their first game, trying to stop a caravan of slavers - getting some fresh meat.
The scenario needs four wagons, some pack animals and some caravanners.
One group is trying to move the caravan across the board and the other is trying to stop it.
Setup
We made a board with a long road and a gas station in the middle. Then filled it with all manners of wasteland scrap. You can check out the various pieces here.
The caravan started at one end of the road and was aiming for the other board edge. The wagons were rather large and the entire slaver group was pretty close packed at setup. We also figured out, that the caravan really has no time for stops - then they can't make it across the board in the time limit. So it's full speed ahead for this team.
My mutant cannibals setup on the sides and I set them too close to the caravan. This was totally stupid. I should have started a longer ways down the road, attacking the caravan from the front and stopping it - instead I ended up on the sides.
The caravan setup with guards and slaves. Ready for a dangerous trip across the wasteland.
The First Born should be good in melee and a few degenerates. Plan was to rush the caravan with these and tie it down.
Moving forward in cover of smashed cars, trying not to get blown to pieces by gunfire.
Maw Maw the leader, was really the best placed model of the team. She was in front of the caravan, able to meet it head on. The rest of her family should have setup just like her.
One of the free caravanners pulling a drugged and dazed dunger along the road.
A quick shot of the character cards I designed. Makes the game a lot easier and removes many tokens from the board. This is my opponent, trying to defend the caravan after turn 1. His weapons had a jam party!
The caravan about a third of the way across the board.
A psycho from the Mutant Canninbal family his name is 'Tiny'. Lovely model from Ramshackle Games.
The sacrificial lambs were just annoying, forcing me to spread out my melee troopers - to not get blown up all together.
A youngin' sneaking forward, trying to shot of with his rifle. This is one of the mistakes I made. Should have placed all the shooter in front of the caravan. Then I could have simply shot the lead animals dead.
The first born with his two degenerate brothers trying to make it into combat. As it's easy to see by the photos, the caravan is already in front of the ambush.
"Aaarrrh! Fresh meat!" - Rushing towards combat, before getting shot. The blue hat freebie model held his ground an impossible long time.
The leader Metzger hiding inside the caravan, shielded by animals.
The fight quickly became desperate for my family of mutants. my models were overpowered by the enemy and it didn't seem like I would claim any victory points at all. So Maw Maw had to get directly involved in the fight.
Tiny taking care of an annoying k-9. The dog broke due to some morale test and ran, before Tiny could kill it off.
Tiny taking on the big buy Linebreaker from the slavers. Both heavily melee armored, this fight went on for a long time.
In the end Metzger, being a slaver and a mercenary did what they do - he ran away. He took a single cart of the board and left his team behind. This was the only cart that managed to exit the board and on the last turn of the game.
The slavers won this fight.
Aftermath
The Slavers had a nice haul of stuff. First the got a lot of barter scrip - at least enough to get a new and well armed elite. But they almost found an old depend-o-bot on a construction site. They re-rigged it and now has a free bot on the team. A very nice mission for them.
My mutants only found enough barter scrip to buy back the model that was killed in the fight - and another 4 of the team would be banged-up for the next game. So a very hard start for these guys.
For this game of This Is Not A Test my Mutant Cannibals had their first game, trying to stop a caravan of slavers - getting some fresh meat.
The scenario needs four wagons, some pack animals and some caravanners.
One group is trying to move the caravan across the board and the other is trying to stop it.
Setup
We made a board with a long road and a gas station in the middle. Then filled it with all manners of wasteland scrap. You can check out the various pieces here.
The caravan started at one end of the road and was aiming for the other board edge. The wagons were rather large and the entire slaver group was pretty close packed at setup. We also figured out, that the caravan really has no time for stops - then they can't make it across the board in the time limit. So it's full speed ahead for this team.
My mutant cannibals setup on the sides and I set them too close to the caravan. This was totally stupid. I should have started a longer ways down the road, attacking the caravan from the front and stopping it - instead I ended up on the sides.
The caravan setup with guards and slaves. Ready for a dangerous trip across the wasteland.
The First Born should be good in melee and a few degenerates. Plan was to rush the caravan with these and tie it down.
Moving forward in cover of smashed cars, trying not to get blown to pieces by gunfire.
Maw Maw the leader, was really the best placed model of the team. She was in front of the caravan, able to meet it head on. The rest of her family should have setup just like her.
One of the free caravanners pulling a drugged and dazed dunger along the road.
A quick shot of the character cards I designed. Makes the game a lot easier and removes many tokens from the board. This is my opponent, trying to defend the caravan after turn 1. His weapons had a jam party!
The caravan about a third of the way across the board.
A psycho from the Mutant Canninbal family his name is 'Tiny'. Lovely model from Ramshackle Games.
The sacrificial lambs were just annoying, forcing me to spread out my melee troopers - to not get blown up all together.
A youngin' sneaking forward, trying to shot of with his rifle. This is one of the mistakes I made. Should have placed all the shooter in front of the caravan. Then I could have simply shot the lead animals dead.
"Aaarrrh! Fresh meat!" - Rushing towards combat, before getting shot. The blue hat freebie model held his ground an impossible long time.
The leader Metzger hiding inside the caravan, shielded by animals.
The fight quickly became desperate for my family of mutants. my models were overpowered by the enemy and it didn't seem like I would claim any victory points at all. So Maw Maw had to get directly involved in the fight.
Tiny taking care of an annoying k-9. The dog broke due to some morale test and ran, before Tiny could kill it off.
Tiny taking on the big buy Linebreaker from the slavers. Both heavily melee armored, this fight went on for a long time.
In the end Metzger, being a slaver and a mercenary did what they do - he ran away. He took a single cart of the board and left his team behind. This was the only cart that managed to exit the board and on the last turn of the game.
The slavers won this fight.
Aftermath
The Slavers had a nice haul of stuff. First the got a lot of barter scrip - at least enough to get a new and well armed elite. But they almost found an old depend-o-bot on a construction site. They re-rigged it and now has a free bot on the team. A very nice mission for them.
My mutants only found enough barter scrip to buy back the model that was killed in the fight - and another 4 of the team would be banged-up for the next game. So a very hard start for these guys.
20 July 2019
Ghost Archipelago: Swamp Zombies and Ghouls
Swamp Zombies and ghouls made for Ghost Archipelago and Rangers of Shadow Deep. These models were part of a auction flip. Box a huge box, sorted, resold and ended up with free bits and models.
So free zombies!
Most of these came painted in that trade, so I only added a bit of color and brown varnish. I had this idea of greens growing on the zombies, from them living in a swamp. Used some green saw dust flock I found, superglued it on. I painted it over with green wash for a wet look. Turned out really nice.
The ghouls are living, mad, cannibals. So I laid of the fresh blood on the swamp zombies (would be washed off I guess) and used it on these guys. I also gave both some lizardmen bronze weapons, tied them in nicely with the tribals weapons. These guys are from the Ghost Archepelago to outcasts.
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