I love collecting, painting, converting and scratch building terrain. I even get to play a game once in a while. I'm a big fan of gamification as part of teaching - I'm an elementary school teacher.
This blog covers my hobby work and 'teaching through gaming'.
A new episode of Garage Talks is out now, where you listen to podcasts. Hear all previous episodes on Anchor or right here on the blog.
Garage Talks are recorded talks with prominent people from the hobby. They are invited into the Discord server, an excellent hobby community in itself. And here we have a talk about their part in the hobby. You're welcome to check in there, see if the platform is for you.
Curtis Fell runs Ramshackle Games and have written the games Nuclear Renaissance and Mini Gangs. recently Curtis have started the company Soul Forge and taken over production of orc model line 'Da Green One'. He's also a commission painter and has a cool blog.
We're talking about this, community, hobby history, hobby evolution, gaslands and much more.
I've painted a lot of Curtis stuff over the years. Here's some of the stuff.
the first three expansions were written at the same time. Battlesworn, Oathbreakers and Bane of Kings.
the release order was messed up by Covid19, Oathbreakers should have been first.
From the text on the back of the book, this expansion should contain:
elite units, unit progression from battle to battle
rivers and boats
mini campaigns
In this review, I'll be getting a look at the three things promised. When I first flipped through the book, I turned on the camera. So you can see that here, before reading the actual review below.
Setup, editing, artwork
We're not going to spend a lot of time on this bit. The book is well edited, the table of contents shows everything in it and where to look. Super easy and done in the same style as the core rulebook.
There's a few new art pieces in this expansion, they look good. Same artist as the core book, so it's all familiar. Nice and old school looking stuff. Check the video above for a good look at it all.
Everything has been slowed down from Covid. North Star has multiple new plastic kits planned, metal miniatures for specialist units and monsters. There's a lot of Oathmark stuff coming. I think it'll be interesting to see future supplements containing photos of it all. Frostgrave 2nd edition has so many different photos and art work - collected over the years.
And this will be good for Oathmark as well, as the photos and art doesn't bring a lot of new stuff in this expansion. Goes to show the timeline for releases on these books. There's not a single shot of dwarf heavy infantry or elf light infantry in the book, and those kits have been out for some time now.
Anyway. .. if you want more words on layout and such, go check out the core book review. Same good work in this expansion.
1. Battle Honours
This is the part I was most excited about with this expansion. I had a very clear idea and expectation of what this should be like. Classic skirmish style XP, levels, skill gains and injuries - like in so many skirmish games. Play long enough and you'll hit a point going 'this dude has so many cool skills, but he's missing an eye, a toe and is shell shocked - do I keep him?'
This is what I expected from the text. This is not what we got.
Battle honours are a set of pretty simple rules. Standard units (not monsters, slaves or militia) can receive battle honors. At the end of each battle you fight, you can chose to award one surviving unit battle honours. Consider this unit an option for future battles (you don't have to include it in your army - it's just part of your kingdom).
This unit will have a single re-roll on a morale or activation test during the game, and the unit cost goes up 10%. I've not played Oathmark enough, but it seems pretty expensive for one reroll, especially if it's already an expensive linebreaker unit.
If the unit ever dies in battle, you roll to see if they lose the battle honours or can still be recruited. After each battle you can award a new unit battle honours or give even more rerolls to a veteran unit. You can only bring one battle honoured unit to the table, so consider having multiple units tools in your kingdom tool box.
I asked Joseph about this rule - and he said it's simple on purpose. Use it or don't, it won't break the game and add a ton of record keeping. And the 'normal character progression' thing I was hoping for, will be in Oathbreakers for heroes.
2a. Engineers
These are not mentioned on the back of the book. But all armies can now bring engineers onto the table. Engineers are small units, that can make or break battlefield cover during the game. Fairly simple. I'm not sure how it's gonna work, with moving around and activation. But for attacker / defender scenarios it might be fun, adding a few barricades during the game.
Perhaps engineers will get a bigger role in a future (crossing my fingers) siege expansion. But for now, they seem... not that useful. But they play a part in the mini campaign included, and it's a good reason to convert some cool miniatures.
2b. Rivers and Boats
Of all the things that could be brought out first, this seems a bit weird (again, give me siege rules) - but Joseph writes the rules he has ideas for and the release order was messed up.
The game Oathmark takes place in The Marches, so it makes sense that there's a lot of water around. In the book are simple rules for small and large boats. I like that the rules are simple. Boats themselves are free, but you must pay a cost for some crew. Players are encouraged to agree upon using boats, when setting up a scenario with enough water.
The rules are super simple and that's good. River move the boats automatically because the river has a current. Then a boat can move as normal with activation. Archers can shoot from and at boats, which provides cover. If boats ram each other the units in the boats have to fight. A small boat can have 1 unit and a large boat can have 2. No model count, no need to place then on the boat. One or two units - done. That keeps things simple.
The rules for boats and rivers are nice to have, to spice up a scenario. And should be considered as such, another tool for the sandbox of Oathmark.
There's new water based spells for each army as well.
3. Military Expeditions
This part is really what makes the book worth getting. Just like I've come to expect from Frostgrave expansions. In Oathbreakers you get three small mini campaign military expeditions to play out. Connected scenarios, that carries small consequence from one game to the next.
So there's 10 new scenario in the book (four, two and four). And they're all centered around the rules for engineers and boats. All the military expeditions have the possibility of adding new special territories (in the outer ring) to you kingdom. Unique ones being an abandoned temple, island of flowers or gold mine.
For me at least, that's a lot of extra gameplay for a few buck. And the scenarios can probably be played fine as one offs as well.
Should you get the book - is it worth it?
Battlesworn is a neat little expansion and it's not that expensive. Is it a must have for Oathmark? No - it isn't. Battlesworn is a small expansion of the sandbox. If you're in a group and want to build cool ships - then get yourself battlesworn. Make a hobby project to all build some ships for the campaign.
The battle honours thing might be fun for some, it adds options. Nothing game breaking or must have. I would still have liked more comprehensive 'battle honours' and tracking of progress for units. Never mind the extra bookkeeping if you're not playing competitive gaming. It could have added a lot to the story of an army.
But nothing that fundamentally change the core rules or gameplay. I like that about an expansion. It doesn't break the core game, it doesn't add anything in terms of unfair advantage.
Any last words ... punk?!
Yes, please. If you enjoy reviews like this or the book flipping above, please consider helping out the blog. I enjoy the hobby immensely, also this entire 'news' angle to it. You can help this be dropping some follows on the below social media.
It's not like I'm ever gonna make money of the bloggeverse, and I'm not aiming for it. But exposure is cool and it drops of a few extra books for me. Cheers,
I've been eyeing the gigantic Dungerdon from Ramshackles for years and I really like the smaller dungers. Excellent little creatures.
I bought the Dungerdon back during Covid19 when lots of smaller businesses got hit, and I decided to spend some of my cash buying stuff from them. So here's the Dungerdon - the biggest piece of resin I own.
This model will be used in This Is Not A Test as a behemoth class creature, with the It Came From The Wastes expansion. But I haven't put any post apocalypse scrap on the base, so me might also make it into Oathmark with some goblins on his back.
The model comes with a lot crew barbarians, platforms, throne and another face (fits over the first one) with chains and a handler.
For painting I base coated the model brown (after a good wash in soapy water). Chose different browns, charcoal, greys and bone colors to paint him up. Lots of drybrushing and then layers of wash. Using both strong and dark tone to give him different shades of darkness.
As part of the preparation for Horisont Con (that Covid19 have now moved to May 2021), we got a good deal on mats from UrbanMatz. A discount for all participants in a bulk order. And we ordered a huge lot of mats from them.
As a thank you for organizing that order, putting a bunch of money down (and it turns out eat a rather large Paypal exchange rate... damn those guys must be rich) - Urbanmatz send a long what Martin described as 'pieces unfit for sale due to damage or misproduciton'.
I've never before played around with pre-painted and finished terrain. And I decided to make an unboxing video of the pieces.
We cover some desert terrain, fantasy ruins, cliffs, sci barracks. Lots of cool stuff. Some I'll use directly in my games and other stuff will get a few easy upgrades.
For the first scenario in Hardwired I need a VIP, for the agents to capture. In my bag of unsorted scifi miniatures I found a couple of Dreadball coaches. The warden from the prisoner team and a nasty looking doctor. Perfect objective miniatures for cyberpunk and scifi gaming.
A very quick paint job on these guys. White base coat on the doctor and grey on the warden. Then a few added details and a layer of wash. Super easy.
The teal green is vallejo verdigris, super nice colors. The tablets have a green screen made with vallejo flourescent green.
The dreadball miniatures are fairly small compared to many 28mm models. But the doctor still look alright next to some star saga lab technicians. Will need to go teal on the next ones I do of these.
Here's the warden, mob leader, corporate bossman hanging out with a few gangers - from my Reality's Edge crew.
We need blogposts for everything! And I haven't actually made a post about the excellent talk with Patrick Todoroff. The author of Zona Alfa, Nightwatch and Hardwired have been on the Discord for at chat about his stuff.
It was super cool and kicked off our series of podcasts.
So go check it out in the podcast hub or listen to it right here.
It's time to get through the fourth scenario in The Walking Dead: Days Gone By. Having survuded the attack on the camp, Rick and Glenn are heading back to Atlanta in search for guns. Winning this scenario could be crucial for the succes of the final large battle in the first part of the story.
Made a 2'x2' board, with a setup as described in the scenario. But I did add a lot of buildings as a border, making one of them a gun store. Even though not necessary for the game, it does look good.
There's step-by-step, tutorial and other post about all my modern terrain in this hub.