Two of my experienced thieves are bedridden in this scenario, my third thief is suffering a light disease (and have a permanent concussion). My Shadow Priest is shaken as is getting -1 to all his dice rolls. So the base for this Heist is shaky. I decided to place my best guys in the central building. My guild master and enforcer (both with 2 health), my shadow priest (for supportive prayers), a sharp shooter and acrobat.
The reserve was 3 street urchin (wouldn't normally bring so many, but since the others were bedridden), my thief and a scum. The twist in this heist, is that you roll a test to see if the characters arrive on the board. And all these have Savvy 1. So small chances of them coming along.
Lots of civilians moving around, all carrying Loot I, minding their own business.
Since all my crew is inside the building, the opponent guild starts by closing in on the building. The dwarf thief Little Bowlin hides in a crowd, ready to pick their pockets.