26 October 2019

TNT: Nuka Cola Plant

Played this wonderful game of TNT back in the summer. I invited over at mate from back in the day, build a warband on a theme he liked. My opponent would be playing Cult of the V8 raiders and I was bringing my Mutant Cannibals to battle for the second time.

As a good intro scenario we played 'tanks for nothing' altered to be about getting some Nuka Cola from an old plant. So I did a bunch of small scatter pieces and counters in a Nuka Cola theme.

Objective was to get in and carry out as many cannisters/barrels of Nuka Cola as possible, the more extracted the more caps and XP would be earned.

The warbands




Setup
We played the game on a 3'x4' mat with a large concrete structure in the middle. Made to look a bit like a wasted factory, with a parking lot, some fences etc. All terrain is scratch build and there's step-by-steps here. We placed a bottling machine in the middle of the ruin, this could be used to get Nuka Cola. There was also a vending machine on both side of the factory, a couple of bottles could be retracted from here as well.



The game
My family of sorry mutants set up close and ready to get into the plant. The idea would be to rush ahead with the beast, stop the enemy in their tracks and get some bottles from the machine in the ruin.


Part of the prize, the treasure to get - an unbroken vending machine from the past. Build to withstand the anger of people with no small change. A couple of flask could be gotten from both. There was a machine on the opposite site as well.


The raiders setup ready to attack as well. This is a pure melee focused force, brute strength. There's only a few machine pistols, pistols and a ton of grenades for ranged combat. The plan here was to get the angry mongrel dog forward (as it might otherwise attack its 'friends').


A photo showing the front of the factory, gates open. The raiders would be entering from this side. My mutants are coming from the parking lot in the back.


A raider elite moving forward, staying in cover behind some large scrap piles.


The factory was covered by a large chain link fence. This was a problem for my gang as there wasn't a lot of room to get through - and failing some activation checks bugged things down.


Raiders moving forward. My gang have some shooting attacks (though they are very bad), but it would be good to hurt the raiders before the inevitable melee - so the hug the cover.


The battlefield from my teams site, here my mutants have already moved up to the parking lot fence. The raiders can be seen hiding behind some trash, the other guys are behind the building.


Rank and file raiders, not the specialists. Armed with dual melee weapons and a bunch of grenades - this is maniacs.


Part of the factory is broken down, an entire corner is rubble and there's plenty of room to move towards the bottling machine in the center. I have my first born son, tiny the brute psycho and a few degenerate little brothers. Plenty of melee to take control of the factory.


The mutant cannibals are not good shots, but I'm still keeping some brothers at the road making a firing line towards the approaching raiders - not hitting a thing.


Would have been very good to put a bullet between the eyes of the raider - that didn't happen. And this is just about the range needed to plant a frag grenade in the face of my little mutant.


The first person to get to the bottling machine is the leader of the raider warband - a true beast in close combat.

And with great speed (and excellent activation roles) the raiders are also first to one of the vending machine - nobody have gone for the other one yet.


A nice view of the wasteland. Note the raider on the left, all the way up where I started the game with my mutants.


Just a nice shot of the Nuka Cola plant and the giant billboard on the roof.


A big tanker of Nuka Cola - empty though. There was no objectives to score in this tank.


Maw-maw the leader of the Mutant Cannibal warband constantly held back, shielding herself with potent mental powers. She didn't deliver much damage though, and only helped a bit with her motivator skill. I didn't want to risk her getting killed in a crazy melee.

She's also a lot slower than the rest of the warband as she's morbidly obese.


I made these bits, to add some color to the otherwise brown and grey wasteland. I think they add a lot, without breaking the bleak wasteland look I'm going for.


A brute entering the factory, ready to bash some heads with he mighty club. Things were about to get very messy around the bottling machine.


Kabooom! The raiders are not very good to hit anything from a distance, not even with grenades. It was however great fun seeing them throwing around high explosives. When it came to melee however, the small mutants didn't really have a change against the raiders. They were sliced apart.


My own family dog didn't do well in the melee fights and ran away quickly.




It turned out to be very hard capturing good photos of all the fighting inside the factory. In the end the raiders came out on top, bashing the mutant cannibal family. The elites and leader of the gang all came away with a good load of Nuka Cola canisters.


With a big chance of getting completely surrounded and killed, Maw-maw had to hide for the rest of the game. Running away from compact, putting up a mind shield with her psychic abilities. The game ended with enemy model inches away from catching up with her.


Aftermath
My mate haven't played a miniature game in 10 years and he really enjoyed this. The TNT system is easy to grasp and have some nice mechanics - it's fluent games. It's easy to keep focus as it goes back and forth.

The Raiders made some excellent roles after the battle and came away with enough caps to expand the gang with three models! So the group was joined by two Firebugs (kamikaze firebombers) and a Broiler (flamethrower guy).

My mutant cannibals for the second game in a row - lost a lot of guys. The caps earned only got enough to buy back some losses (like their first game). A few of the top tier models got some nice XP - but it's still a pretty bad team.

Excellent game though, very fun.

24 October 2019

Terrain: Food Stalls

The moment I saw the cool food stalls from TTCombat for Infinity I had to get them. A very nice set, cheap and comes with cool acrylic pieces.

I sorted them out in sets, spray painted the back grey and the front in different colors. I wanted bright colors for my board, as these are for Cyberpunk Reality's Edge. The set comes with two sushi and two noodle restaurants.

Two of the noodle signs I saved and used on the Little Ramen - noodle hover craft. There's a bunch of small mdf vents on the kits, more than enough. So I've I've put them in different places on the roofs of the stalls.

Food market


Sushi stall 
Went for red and green on thefirst  sushi stal l. This one is open on both sides. For details I've found some sushi menus on google and printed. They are added inside and outside on the stall. Then a bit of grafitti with my Posca markers.



Noodle stall
This one is green with black details, open on both sides. I added some printed ramen menus found on google.


Sushi Stall - Panda Sushi!
I had a couple of small pandas from eBay. Wanted to use them for a small franchise. I then found a cool logo searching google for 'sushi panda'. For this stall I closed the back (the piece is easy to flip). Using a 40mm base and some Tehnolog piece I made a sushi advert. The panda sit neatly on the signs. The sushi panda logo I found online, I've then added to other pieces of terrain.

There's adverts on the monorail station and a bus stop.




Added some grafitti to this sign and made a panda mermaid.


The TTCombat busstop is a nice piece, so I added lots of grafitti and adverts to one of those. 


Noodle stall - Ramen Bucket
The two acrylic signs I saved for the noodle boat, had to be covered in some other way. I found a couple of cheap 'ramen keychains' online, some with good graphics and noodles in clear resin. Using a screw threw the roof of the stall it sits well in place.



Made another advert pole, using some scrap parts from a model warship, a 40mm base and the other keychain.



19 October 2019

Reality's Edge: Sgt. Cliff and crew


Here's my first crew for Reality's Edge. I like how there'll be options to get more dudes on the team and have a roster to pick from - if ever there's too many.

I did draw up various different groups on paper before deciding on this one. I made all tricked out top loaded teams, maxed out on guys with no good gear crews. I really want to bring all the different options - though it's impossible.

In the end I've settled on this group and made sure to keep some money in the bank - for injuries and bail. Not having an idea about how the economy will work out when playing.

Meet Sgt. Dwight aka. ‘Cliff’.

My Showrunner is a battle-hardened Enforcer, former squad leader for a security firm. He got mixed up in some bad business, a really messy job. He got all over the news network and got fired, losing pension, health care, housing, pretty much everything really. Now a Media Corporation has decided to back this old Enforcer – seeing some reality star potential in the mayhem he may cause.

You can get hurt by running into him or over him – hence the nickname. I went with a sword, shotgun, some armor and chrome arms – for swinging that sword harder.

Bits: Anvil Industry arms, legs and torso (all from a black friday lucky bag). Shotgun is from a GW 40k cultist, head is freeborn from Warlord Games Gates of Antares, katana from Warlord Games Samurai.







Tayna ‘Glitch’ Tanaka
is a sprawl Ronin – street samurai – of Russian and Japanese origin. Those nations are shadows of their former self, but the culture lives on, and Tanaka has all the worst traits from both Yakazu and Bratva. A deadly melee killer, she has chrome legs, torso and arms.

Bits: Warlord Games samurai. Added chrome legs from a warlord games terminator. The head is a gw 40k Dark Eldar.





‘Circuit’ is a Console Cowboy, an essential member of any crew. ‘Circuit’ is a decent – but cheap – console cowboy. He’s a mercenary, he works where the cash is, trying any job as long as the money fits. The on-off logo on his vest represents this – he’s switched on if there’s money on the table. This Cowboy has chrome legs, all the better for running with. Despite being about hacking, you have to get to the actual terminal first to get working, and if he gets in trouble they’re great for running away.

Bits: Anvil Industry torso and kneeling legs (lucky bag). Chrome leg is a GW 40k necron leg. Pistol is Mamtic Games GCPS. The head and deck is from Anvil Industry drone commander kits (excellent bits). The computer on the arm is a bit from Warlord Games Gates of Antares freeborn.





Ina and Hogger

The last part of the roster is a couple of gangers. Cliff knows the gang from his time in security – no head feelings, money talks and this is cheap labor. Ina and Hogger are both members of Purple Haze. Not the most powerful gang, it’s a small player and can fly under the radar easier. Being blasted out on reality TV might have consequences Ina and Hogger can’t really comprehend – getting eyed by the Blue Dragon Clan perhaps. All models of the Purple Haze have sacrificed and arm to gang – so all have a chrome arm.


Bits: Base models are Warlord Games Gates of Antares Freeborn. Hogger as a hat made from a GW 40k Adeptus Mechanicus robot. His pistol is from Mantic Games Forge Fathers. The chrome arm I don't recall where getting, but the hand is Anvil Industry.
Ina has a Mantic Games GCPS pistol and a chrome arm from a Asterian Marionette. The head is from Brother Vinnis.





The Crew.