Most of the stuff will be covered in either the modern or industrial terrain pages.
From left to right it's Spotless (medic), Brick (heavy shooter), Gator (shotgun), Conduit (hacker).
Gator takes out a few with his shotgun.
If some of them should die, it'll be a good reason to paint up even more guys.
And this is where the mechanics of Hardwired really come into play. My agents will not be able to get out with their free move action - so they need to roll a success for another move action. But Brick will not be able to get out this turn no matter what.
So what to choose? Use an action to get off a shot? Or be certain to get out and not shot to pieces.
Sawbones who's good a support rolls a good buff on Brick and drops an EMP that take out a robot. Conduit the splicer is able to hack and take over another robot. Then then move out of the area. Gator has a lot longer to move and use his actions to get out.
I'm looking forward to playing more Hardwired and starting using the rules for sentry guns and surveillance towers.